Microsoft’s Kinect is a cool little accesory for Xbox 360, and I would recommend it to anyone that has the money (even if only for Fruit Ninja Kinect!), but it has to be said that th restrictions on room size are… restrictive. If I was still living in Japan, it just wouldn’t work. As it is now, I barely have the room to play on my own, and multiplayer requires a little redesign of the layout of the room…
And along comes Nyko, with their Zoom accessory – clip-on lenses to go over the Kinect, which results in a “40% reduction” in the amount of room required to play a Kinect game. So… Does it work, and is it worth the money?
I bought it from Play-Asia.com for $40AUS, including delivery. For that price, if you have a Kinect… Just get it. But read on for a bit more info. Continue reading
The motion gaming… game… is now afoot. All three major first parties have now released their version of a motion "controller" – for better or worse – and from my perspective, there has been a fairly obvious progression in technology… Although this may not have been a deliberate act.
The Wii, which was released some time ago now, is looking decidedly crap (technical term) in comparison to the newer releases, even when taking into consideration the MotionPlus add-on that was released last year. The requirement to use a camera with Sony’s Playstation Move further improved on the technology (let’s not forget the simple fact that the Move controller itself is already an improvement over the Wii Remote), and I found myself quite impressed with the accuracy of Sony’s attempt. I also found that using the camera in conjunction with the Move controller allowed for some additional functionality – the system could actually "see" you, instead of just assuming location.
Finally, this month saw the release of Microsoft’s Kinect for Xbox 360, a camera that really can see you (OK, let’s not get too literal), and the technology is extremely impressive (impressions forthcoming). It’s a different story to its competition, but the end result is the same – in fact, Kinect is far more active, and in some ways, more fun. So who wins the race?
With all of the recent raving reviews of Rock Band 3, I thought I’d add my two cents – as a massive fan of music games in general. Is it really as revolutionary and awesome as it seems? Should you go out and buy Rock Band 3?
Well, as with everything (and it seems to be a running theme in my posts), it all depends. If you don’t understand the whole music/rhythm game thing, then steer clear – also steer clear if you just aren’t into Karaoke or enjoy singing. If you think people should steer clear of music games and try a real instrument, then get off your high horse and go play something else. Otherwise… read on…
Halo’s been around for a good many years now, and with it has come a bunch of industry-advancing ideas – whether you like it or not… And now that Bungie is (supposedly) stepping out of the franchise, I thought I’d take a look at what they’ve achieved… In this (rather personal) overview, I’m going to completely ignore the offshoots (Halo Wars and ODST) and focus on the trilogy and Reach.
Halo was originally announced for Mac (of all machines) many, many moons ago. Soon enough, Bungie was acquired by Microsoft, and development begun for the PC. Shortly after, MS announced the Xbox, and Halo was to be its flagship title – although the game would still be released on PC.
It’s funny, you know. A month or so back, I was pondering over a topic for a post (yes, I know I’ve been somewhat inconsistent of late) and came across a topic that I thought had been mistreated for the last… decade or so. Game Reviews. I’d planned out where I wanted to start, and where I wanted to take the post, as well as suggestions I had to make reviews great. Then… Kotaku released this post, and there was much talk of the pros and cons of reviews.
Now, I don’t agree with all of their ideas (in fact, some are terrible – but it is a work in progress); however, it all fits in really well with what I had been thinking. So yes, my procrastination meant that I had missed the damned train again…
Anyway… Even given that the idea is no longer fresh, and much of what I will cover has been looked at in Kotaku’s post, I’m still going to go ahead and post my thoughts, because… well… I spent a good deal of time thinking about it and I want to have my say, damn it. On with the show.